The only thing missing? Monster groupies.
No cavities. |
In an App Store filled to the brim with a bajillion variations of the monster/dragon/zombie feed-n-breed ilk, My Singing Monsters stands out as a brilliantly quirky and creative take on a tired sub-genre. The concept is simple: you breed various monsters, each of which has a specific audio talent. Cross-breed them to create new musical mutants. The monsters come in all varieties, from percussion to strings to vocals. With every monster you add a new element to the tune being played. Add more monsters of the same type to increase their particular sound, or mute them to create a new take on the tune.
There are three primary resources at your disposal to grow your band; gold coins which are produced by the monsters, food, which is made in the bakeries, and green diamonds, which are the defacto freemium resource you might be tempted to use real money on. Feed monsters food, and their level increases, which in turn increases both the rate and amount of gold coins they will produce. I'm not sure what the level cap is for monsters - I have a Level 11 Maw (think pink bean bag with a mouth and a voice like James Earl Jones) that shows no sign of maxing out, except he requires a pant-load of food in order to level up - 20,480 food for this level, and each subsequent level doubles the amount required to increase to the next level. But as a Maw is a relatively higher level creature, he produces a lot more money, and quickly. So if you want the cash to buy cool stuff, you must feed the beast.
"We're putting the band back together!" |
Beyond just the sheer fun of listening to the monsters sing their tune, and uncovering what exactly a T-Rox sounds like, there are layers of fun waiting to be discovered and reward players. The Time Machine building? Genius. A mine to gather green diamonds instead of paying real money for them? Thank you very much, Big Blue Bubble. Additional islands with different tunes and different monsters? Here you go. It's a great game that is superbly executed, and a hoot to play.
No comments:
Post a Comment