Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Wednesday, February 6, 2013

Clash of Clans: Update(s)

Version 3.25 Released


and a small confession...


Looks like our good friends at Supercell in Finland have released an update for Clash of Clans. I won't take up (not) valuable space to list all the changes, but you can find the particulars here.  New unit upgrades, traps, hero improvements, and leaderboards, to name a few. Again, if you are not playing this game, you are sorely missing out on one of the best Free-To-Play titles out there. Combat, base-building, compelling player vs. player - you name it, it has your flavor of gaming crack.

And now, my confession. I actually broke down and made an IAP (In App Purchase) in Clash of Clans. 500 Crystals, to be exact, which cost me $4.99 USD. But the game made me do it - seriously. I was hovering around Level 30, and needed to upgrade my Town Hall to Level 7. A Level 7 TH unlocks a slew of additional buildings, as well some much needed upgrades. Unfortunately, a Level 7 Town Hall requires 1,200,000 gold. Unfortunately times two, I would amass around 400,000 gold, and someone would attack me, and steal 100,000+, I'd get a 12 hour or 16 hour Shield, regain the 100K gold, be attacked again, and lose said gold. Lather, rinse, repeat, Sisyphus.  And so, I buckled, and got a 7-day Shield. To me, this is was a shocking discovery, as there seemed to be no legitimate way to gather the necessary resources without paying for the additional Shield time protection. And to date, Supercell have made IAP a 'want', not a 'need', in order to progress in the game. Not sure what the solution is - increased Shield time based on your level perhaps?

But in the end, I can't say I felt all that cheated - for a game that's given me more fun than many a  $60 retail console title, $4.99 for some crystals for CoC seems like a bargain.

Sunday, January 20, 2013

Skylanders: Lost Islands

What Do Skylanders And The Island of Dominica Have In Common?


Part I


Perhaps you've heard of a little 'ole game franchise called "Skylanders"? You know, the one that made $500 million dollars in the US in 2012? To put that number in perspective, the island of Dominica, located in the Caribbean, has a GDP of $490MM USD. That's a lot of Skylanders for 1 little island. Eric Kain over at Forbes called Skylanders "Diablo for Kids..." That is an honorific that is not lightly bestowed.

Anyhow...onto the latest incarnation in freemium app crack: Skylanders: Lost Islands. On the surface, there's nothing about this game that is that much different than your average monster breeding and farming game, like say, Dragonvale. But the Skylanders personalities, perceived attributes, and the rich environments, while mostly just window dressing, serve to enhance and vary the game experience. Skylanders come in different elemental forms (Fire, Air, etc), sizes (Regular and Giant), Experience levels, which is sufficient to mix up the missions, quests and the tasks that can be performed under these constraints such that the game never feels repetitive. New Skylanders are gained every 5 levels, which is probably the most tedious part of the game, if you're not willing to part with real world cash to buy Skylanders, which is a real temptation. With 55 possible Skylanders that can be acquired, that's 275 levels at a minimum you'd need to acquire them all.

There are two primary resources in Skylanders: Gold Coins (from Missions), and Energy (from Farms). It costs Coins to grow Energy plants, and Energy plants to go on missions to acquire Gold Coins. Sort of a perpetual motion Ponzi scheme of in-game economics. So let's start off by looking at maximizing Farm output:

CROP TIME COST ENERGY COST PER NRG NRG PER MIN
Floats 1 10 4 2.50 4.00
Ambrosia 3 30 11 2.73 3.67
Cloudlings 10 105 37 2.84 3.70
Luminaries 30 320 110 2.91 3.67
Eufirbia 60 650 215 3.02 3.58
Grave Diggers 120 1,300 425 3.06 3.54
Moss Stash 240 2,700 840 3.21 3.50
Domedelion 420 4,800 1,450 3.31 3.45


 Obviously, you get the highest per-minute return on Energy for 1-minute Floats, but that that would take forever to amass enough Energy to take on the big 5,000 Energy Sanctuary missions, so Cloudlings seem to be the best choice. They provide a livable time-frame and balance for maximizing production while minimizing cost. I still like to mix it up with Luminaries and Eufirbia as well sometimes, or perhaps Domedelion right before I go to bed, just for a big instant Energy inventory boost upon harvest.

So that's it for Part I. In Part II, we'll take a look at maximizing mission return on Gold Coins. Can you feel the excitement?!



Tuesday, November 27, 2012

Farmville 2, By George!

New "Great Britain" Content Added


With all the Fall and Thanksgiving content additions that have been added to Farmville 2 over the past 2-ish weeks, it was a bit surprising to see the pop-up screen to the left appear today. There's nothing particularly British about today's update, at least that I could find. It's not a Bank Holiday, as the Brits have the same good sense to schedule their official days off like we do in the US i.e. on Fridays and Mondays. In any event, there was actually a new limited-time, craft-able plant item introduced, as well as 3  limited time craft-able recipes. Truth be told, Zynga also introduced a limited-time, Farm Bucks-only Elderberry Tree, but I try to ignore Farm Bucks exclusive content in the same way I'd ignore poor manners, bad grammar, or Justin Bieber.

New Plant:

English Rose
  •  Good until December 23rd
  • 2 Hours to grow
  • 42/59 coins to plant/recieve
  • 3 XP
  • 5 Feed
  • Can be crafted to make Rose Jelly:
            • Requires: 8 Roses + 3 Sugars
            • Rewards: 1510 coins + 9 XP 

New Recipes:
  • Elderberry Tea
    • Good until Dec. 23rd
    • Requires Farm Bucks, so why bother with details? 
  • Petit Fours
    • Good until Dec. 23rd
      • Requires: 2 Blueberry Custards + 3 Batters
      • Rewards: 2710 coins + 27 XP

So there you have it - a proper English menu, at least according to a game made in the US of A.






Friday, November 16, 2012

Freemium Price Compare!

a.k.a. ARSE

Abstract Resource Stock indEx

I recently read an old article on Mental Floss about the Toadstool Exchange - it compared the relative prices in-game, and in real-world dollars, the cost of a grenade. This, in turn, reminded me of an annual column The Economist used to run - The Big Mac Index. Both are genius, and well worth a read when it comes to comparing relative values of things that either are digital or seemingly dissimilar i.e. a burger in a Norway vs. a burger in Tuscaloosa.

Anyways....in that vein I was inspired to create the ARSE. Most (90%+) of freemium or free-to-play app games out there, allow you to speed up the game, and thus gain an advantage, by purchasing some sort of of in-game currency. The important part, as it pertains to ARSE, is that in general, 1 in-game resource, be it gems, or gold, or smurfberries, equals 1 hour of game speed-up time. And thus, a comparative real-currency value can be assigned to these seemingly intangible virtual items.

GameResourceUnitsCostCost Per Resource
CityVille
Cash
50
$4.99
$0.10
Clash of Clans
Gems
1200
$9.99
$0.01
Dragon Story
Gold
120
$4.99
$0.04
Dragonvale
Gems
130
$4.99
$0.04
Gizmonauts
Crystals
130
$4.99
$0.04
Hay Day
Diamonds
130
$4.99
$0.04
Jurassic Park Builder
Bucks
120
$9.99
$0.08
My Little Pony
Gems
120
$9.99
$0.08
Restaurant Story
Gems
105
$19.99
$0.19
Simpsons: Tapped Out
Donuts
132
$9.99
$0.08
Smurfs' Village
Berries
125
$9.99
$0.08
Tiny Monsters
Diamonds
130
$4.99
$0.04
Tiny Tower
Tower Bux
100
$1.99
$0.02
Tiny Tribe
Diamonds
100
$9.99
$0.10


 Several caveats:

1. I tried to go for similar Resource Units or USD ($) amounts. It's not precise, clearly.

2. Some games, like Clash of Clans or Simpsons, use a different metrics to apply against 1 hour of in-game progress. 'Clash' is pretty easy to decipher; 4 gems = 1 hour. Simpsons has no discernible pattern.

3. Unsurprisingly, the mercenary black souls at Team Lava have the highest comparative ARSE cost via Restaurant Story.

I'll be updating the ARSE as the mood strikes, new games make the list, or a cost moves dramatically.











































































































































































Thursday, November 15, 2012

Farmville 2: It's Like A Circus!

Bread & Circuses, Actually

 

After powering through the quest wasteland that was level 15 in Farmville 2, I finally got some new quests, which revolved around preparing for a circus (I think - I'm not one for back-story in FV2, when there's precious crops and animals at stake). Anyways...these quest were pretty straightforward, until I got to the the 3rd in the "Circus" series. It required 3 Cheddar Loafs. Sounds pretty simple, eh? Well, there's 2 problems with said Loaf:

1. You need Salt (which you can't make)
2. You need need Cheese (which you might be out of)

If you're playing FV2 via Zynga.com, it should be relatively easy to obtain Salt via requests. Cheese, however, is another matter. It's a rare drop from Cows/Goats, and since you had to last purchase said livestock, they might have evolved into "Prized" animals, which no longer drop any produce, aside from XP and coins. So, it's Baby Bottle and Feed time once again to raise them into productive members of the farming community. So, take it with a grain of Salt, but if you stock up on your cheese-dropping barnyard critters, and you can (Cheez) wiz through this quest quickly. See what I did there? Funny stuff.

Saturday, November 10, 2012

Gizmonauts - Snax Attacks

Update: New Food Types & Amounts


Looks like my earliest list of Gizmonauts Snax farming stats is now a bit outdated. Backflip revised some Snax in-game numbers about 2 weeks ago across several categories, which I wasn't aware of, and there was third type of Snax farm I didn't even realize existed. D'oh/Facepalm/Apologies x 2. Below are the latest and greatest Snax:







Food Farm Cost Time (in Mins) Amt Made Amt Made/Hour
Micro Chips Shack 50 0.5 5 600
Spring Salad Shack 250 5 20 240
Bolt Burger Shack 1,000 30 75 150
Blueberry Boltmeal Joint 5,000 120 300 150
Carbon Cola Joint 15,000 360 800 133.3
Battery Bites Joint 75,000 1,440 3,000 125.0
Coolant Cone Shop 150,000 1 3,000 180,000
Pizza Shop 250,000 10 5,000 30,000
Astro Oil Shop 500,000 60 10,000 10,000

I'm not 100% sure why they made Battery Bites and Coolant Cones so similar, at least with regard to "Amt Made". By the time you get to the level that unlocks the Snax Shop, the difference between spending 75,000 and 150,000 coins to make them is not that big of a deal, as you're making a fairly large amount of coins. But hey, I'm not complaining. Bon appetit!


Thursday, November 8, 2012

My Singing Monsters

Feed Me!


Overview of total food required to grow a Level 15 monster


I've been a bit curious to find what the maximum level was is My Singing Monsters. After literally 2 weeks of just baking food to feed one T-Rox constantly, it turns out it's level 15. I currently have all 4 Islands and 2 Green Crystal Mines, so I'm not lacking for monsters to generate cash, or bakeries to create food, or crystals to speed along the process, but even so, it took what seemed like an eternity to reach the max monster level. And it's costly process. Below is the required food ( and in-game money) required to reach that goal:

Level Amt (Food) SubTotal (Gold)
1 5 20
2 10 40
3 20 80
4 40 160
5 80 320
6 160 640
7 320 1,280
8 640 2,560
9 1,280 5,120
10 2,560 10,240
11 5,120 20,480
12 10,240 40,960
13 20,480 81,920
14 40,960 163,840
15 81,920 327,680
Total 163,835 655,340

"It's wafer thin!"
In other words, it would require a Turkey (1,000,000 gold), a Pie (500,000 gold), and 2 Pizzas (75,000 gold per Pie) to get enough food to reach Level 15, for a grand total of 1,650,000 gold to get just ONE Monster to Level 15. This is why I usually stop around Level 9 for monster upgrading. I'm stuffed.  


Saturday, November 3, 2012

Home Sweet Home

Maximixe Your 'Bot Home Zone Cash in Gizmonauts


"Time for my money bath!"
Without a doubt, making money in Gizmonauts is one of the easiest jobs in the galaxy. Aside from the Large and Small Builder Zones, every other Zone is a cash cow. However, if you want to make a pile of cash quickly, the best way is to get the maximum number of high level 'bots in either Performance (Small & Large) or Nature (Large) Zones (see below). At the moment I have more money than I know what to do with - I am literally waiting for various breeding combos to produce new 'bots, while the money keeps rolling in. I'm about ready to start stuffing money under the mattress of a robo Sleep Number® bed at this point.


Zone Size Max # of Bots Max Coins
Builder Small 2 250
Mining Small 1 10,000
Performance Small 2 7,500
Nature Small 1 15,000
Builder Large 4 750
Performance Large 3 50,000
Nature Large 3 50,000
Astro N/A 1 1,000,000

Thursday, November 1, 2012

Proper Breeding in My Singing Monsters

No Need To Send Your Monsters To Etiquette School.


We are talking about breeding monsters found on the Cold Island in My Singing Monsters. Each island in MSM features some new monsters only found on specific islands, just to keep you on your toes.  The following chart just contains monsters not found on the original starting island, Plant. So without further ado, here ya go:

Monster  Island Breeding/Combo Level Coins/Min Max Coins
Tweedle Cold Air 9 14 288
Dandidoo Cold Tweedle+Potbelly 9 29 2,160
Quibble Cold Tweedle+ToeJam 9 22 1,620
Pango Cold Tweedle+Mammott 9 29 1,728
Spunge Cold Dandidoo+ToeJam 9 43 20,736
Thumpies Cold Tweedle+Furcorn 9 50 20,563
Congle Cold Pango+ToeJam 9 43 25,920
Deedge Cold Multiple ? ? ?

Once again, the correct breeding of the four element monster, in this case, Deedge, eludes me. In general, I stop feeding my monsters after Level 9 as the cost is so prohibitive, and for some monsters, like the Tweedle, the return in investment i.e. Max Coins, is minimal and just not worth it.

Sunday, October 28, 2012

Gizmonauts

You'll Go Nuts For These Buckets of 'Bots Made of Bolts


You may have a heard of a little 'ole iPhone game called Dragonvale aka free-to-play app crack. Well, Backflip Studios, the team behind that game, are back with a new title - Gizmonauts. And much like Dragonvale, Gizmonauts contains every bit of the same addictive fun, except this time around, it's all about robots. You are tasked with raising (upgrading?), feeding (fueling?) and breeding (building? constructing? assembling?) various 'bots, but this time around, you can also upgrade individual robots with specialized tools to increase specific stats, as well as take them into combat.

I've already started to put together some numbers on optimal robot Snax to farm, so here's some initial stats for production amounts vs. time:


Food Farm Cost Time (in Mins) Amt Made Amt Made/Hour
Micro Chips Small 50 0.5 5 120
Spring Salad Small 250 5 20 240
Bolt Burger Small 1,000 30 75 150
Carbon Cola Large 5,000 180 425 141.7
Battery Bites Large 15,000 540 1,200 133.3
Coolant Cone Large 75,000 1,440 3,000 125.0

As you can see, Spring Salad is your most efficient choice. So go nuts (no pun intended - this time).

Sunday, October 21, 2012

Monster Tower

Mini Review


Monster Tower might be described as part Donkey Kong, part Tower Defense. Except you play as Kong, and you don't build any towers. Totally explains the gameplay, right? No? Well, that is part of the slightly wacky charm of Monster Tower. Your job in the game is to defend the last king monster egg on the highest floor of a tower from an onslaught of human attackers intent on destroying said egg. You have an array of monster types to choose from, as well as various traps to lay, as the soldiers try to advance their way to the top. With each level won, money is rewarded to you, which can used to upgrade your various monster troops. The variety of monsters in your command is varied in both look, ability, and cost, so it's not just a simple matter of flinging 100 green goo melee minions at the invaders of your tower. Strategy and tactics are required, not just brute force. Also, it's kinda fun to try to say "green goo melee minion" three times fast. 

Saturday, October 20, 2012

Making Money With Monsters

A look under the hood into some of the money-making stats of monsters in My Singing Monsters.



Making cash in My Singing Monsters is no different than most other feed-breed-upgrade monster farming simulation. The more money you have, the cooler the stuff you can buy with it. Below is the breakdown of cash creation stats for the Plant Island Monsters in MSM:

Monster  Island Level Coins/Min Max Coins
Potbelly Plant 9 27 130
Noggin Plant 9 43 130
Toe Jammer Plant 9 17 216
Mammott Plant 9 33 216
Shrub Plant 8 47 768
Oaktopus Plant 9 45 2,160
Furcorn Plant 9 45 1,620
Fwog Plant 9 54 1,620
Drumpler Plant 6 36 864
Maw Plant 9 43 2,160
Pummel Plant 9 72 13,478
Clamble Plant ? ? ?
Bowgart Plant 9 50 13,608
T-Rox Plant 9 72 15,552
Entbrat Plant ? ? ?

The Mammott is the last monster you can create that does not require cross-breeding. After that, you need to start cross-breeding to create hybrids. Once you get to the Pummel, breeding gets even more complicated, as you need to successfully cross breed using a hybrid, which increases the number of potential combinations, and only one combo is the correct one. As you can see from the question marks, I still haven't gotten the right combo for the Clamble or Entbrat. The Entbrat in particular will be a challenge to breed, as it requires the right combo of two hybrids, which makes for breeding permutations that gives me a headache.

My advice would be to get to a Furcorn, Fwog, or Maw as soon as possible to start raking in the cash. Once you've bread a few of those, it's a pretty quick trip to get the 500,000 coins required to build the Green Crystal Mine, and unlock more islands. 

Note: The column titled "Coins/Min" refers to the number of coins per minute a monster will produce.

Tuesday, October 16, 2012

Win, Place, or Show?

Having a bit of a minor dilemma over what game to focus on next. Also, from My Singing Monsters to World of Warcraft in one paragraph.

Miscellaneous/Micro-Review

At the moment, I'm simultaneously playing My Singing Monsters, Jurassic Park Builder, and Restaurant Story, with moments of Farmville 2, as well. Deciding on a focus is proving difficult as each has some quality that keeps me coming back hour after after. Monsters is outright musical, silly, fun, Jurassic has a really robust set of missions and realistic (for a theoretically improbable zoo) sim feel, and Restaurant Story is mostly sheer stubbornness on my part - I want a diner that still runs smoothly when I'm asleep. Then there's Farmville 2 - a game I swore I'd never play again. But the more I play, the deeper I find the gameplay. As soon as I unlocked the 'crafting' house in Farmville 2, it was all over. As a reformed crafting junkie from World of Warcraft days, turning apples into scones via the right combination of ingredients was all I needed to hook me.

UPDATE: I'm going with My Singing Monsters for my next review. I just unlocked a whole new island with a different song, monsters, etc. Plus: a Time Machine. Really.