Showing posts with label farming. Show all posts
Showing posts with label farming. Show all posts

Sunday, January 20, 2013

Skylanders: Lost Islands

What Do Skylanders And The Island of Dominica Have In Common?


Part I


Perhaps you've heard of a little 'ole game franchise called "Skylanders"? You know, the one that made $500 million dollars in the US in 2012? To put that number in perspective, the island of Dominica, located in the Caribbean, has a GDP of $490MM USD. That's a lot of Skylanders for 1 little island. Eric Kain over at Forbes called Skylanders "Diablo for Kids..." That is an honorific that is not lightly bestowed.

Anyhow...onto the latest incarnation in freemium app crack: Skylanders: Lost Islands. On the surface, there's nothing about this game that is that much different than your average monster breeding and farming game, like say, Dragonvale. But the Skylanders personalities, perceived attributes, and the rich environments, while mostly just window dressing, serve to enhance and vary the game experience. Skylanders come in different elemental forms (Fire, Air, etc), sizes (Regular and Giant), Experience levels, which is sufficient to mix up the missions, quests and the tasks that can be performed under these constraints such that the game never feels repetitive. New Skylanders are gained every 5 levels, which is probably the most tedious part of the game, if you're not willing to part with real world cash to buy Skylanders, which is a real temptation. With 55 possible Skylanders that can be acquired, that's 275 levels at a minimum you'd need to acquire them all.

There are two primary resources in Skylanders: Gold Coins (from Missions), and Energy (from Farms). It costs Coins to grow Energy plants, and Energy plants to go on missions to acquire Gold Coins. Sort of a perpetual motion Ponzi scheme of in-game economics. So let's start off by looking at maximizing Farm output:

CROP TIME COST ENERGY COST PER NRG NRG PER MIN
Floats 1 10 4 2.50 4.00
Ambrosia 3 30 11 2.73 3.67
Cloudlings 10 105 37 2.84 3.70
Luminaries 30 320 110 2.91 3.67
Eufirbia 60 650 215 3.02 3.58
Grave Diggers 120 1,300 425 3.06 3.54
Moss Stash 240 2,700 840 3.21 3.50
Domedelion 420 4,800 1,450 3.31 3.45


 Obviously, you get the highest per-minute return on Energy for 1-minute Floats, but that that would take forever to amass enough Energy to take on the big 5,000 Energy Sanctuary missions, so Cloudlings seem to be the best choice. They provide a livable time-frame and balance for maximizing production while minimizing cost. I still like to mix it up with Luminaries and Eufirbia as well sometimes, or perhaps Domedelion right before I go to bed, just for a big instant Energy inventory boost upon harvest.

So that's it for Part I. In Part II, we'll take a look at maximizing mission return on Gold Coins. Can you feel the excitement?!



Thursday, November 15, 2012

Farmville 2: It's Like A Circus!

Bread & Circuses, Actually

 

After powering through the quest wasteland that was level 15 in Farmville 2, I finally got some new quests, which revolved around preparing for a circus (I think - I'm not one for back-story in FV2, when there's precious crops and animals at stake). Anyways...these quest were pretty straightforward, until I got to the the 3rd in the "Circus" series. It required 3 Cheddar Loafs. Sounds pretty simple, eh? Well, there's 2 problems with said Loaf:

1. You need Salt (which you can't make)
2. You need need Cheese (which you might be out of)

If you're playing FV2 via Zynga.com, it should be relatively easy to obtain Salt via requests. Cheese, however, is another matter. It's a rare drop from Cows/Goats, and since you had to last purchase said livestock, they might have evolved into "Prized" animals, which no longer drop any produce, aside from XP and coins. So, it's Baby Bottle and Feed time once again to raise them into productive members of the farming community. So, take it with a grain of Salt, but if you stock up on your cheese-dropping barnyard critters, and you can (Cheez) wiz through this quest quickly. See what I did there? Funny stuff.

Sunday, November 11, 2012

Farmville 2: Power Leveling

Bad Pun Alert!


Plowing Through Levels in FV2



I recently had an odd situation occur in Farmville 2; I hit Level 15, and suddenly ran out of quests. I (correctly) assumed quests were given to player based on certain levels i.e. I'd finished levels that the level designers at Zynga had assumed would take me until at least Level 16 to complete. So with no quests to occupy me in Level 15, I wanted to level up as quickly as possible. In the end, it took me about 36 hours to get to Level 17. Here are some tips to turbocharge your leveling:


  • Play at Zynga.com. I cannot emphasize enough how much more efficient it is if you play the game through the Zynga portal.  You can get literally dozens of neighbors in the space of a few hours who can supply you with XP when you visit their farm, or provide you with quest items when you request them. Again, Zynga.com is a godsend when it comes to accelerating the leveling process.
  • Crafting. Every step of the crafting process rewards you with some amount of XP. Cumulatively, each step in creating an item gives you a few XP; put them all together and you can get 20 to 30+ XP per item.
  • Plant items with quick grow times and higher XP rewards. For example, Radishes, which thankfully unlocked at Level 15, have a grow time of 2 Minutes and reward 3 XP per plant. 
  • Fertilize as much as possible. For every prize winning plant you grow, you are rewarded XP equal to the number of pounds (lbs) of the vegetable or fruit. In other words a 12 lbs. Pumpkin will give you 12 XP.
  • Prized animals reward higher XP than animals that produce resources, like eggs, milk, or cheese. I usually keep a half dozen Prized livestock stored away in my inventory, and break them out into the barnyard when I need my livestock to produce just XP, not resources.

I am sure there are other strategies other players use to level up quickly, so I'd love to hear any other tips you have. Happy leveling!

Saturday, November 10, 2012

Gizmonauts - Snax Attacks

Update: New Food Types & Amounts


Looks like my earliest list of Gizmonauts Snax farming stats is now a bit outdated. Backflip revised some Snax in-game numbers about 2 weeks ago across several categories, which I wasn't aware of, and there was third type of Snax farm I didn't even realize existed. D'oh/Facepalm/Apologies x 2. Below are the latest and greatest Snax:







Food Farm Cost Time (in Mins) Amt Made Amt Made/Hour
Micro Chips Shack 50 0.5 5 600
Spring Salad Shack 250 5 20 240
Bolt Burger Shack 1,000 30 75 150
Blueberry Boltmeal Joint 5,000 120 300 150
Carbon Cola Joint 15,000 360 800 133.3
Battery Bites Joint 75,000 1,440 3,000 125.0
Coolant Cone Shop 150,000 1 3,000 180,000
Pizza Shop 250,000 10 5,000 30,000
Astro Oil Shop 500,000 60 10,000 10,000

I'm not 100% sure why they made Battery Bites and Coolant Cones so similar, at least with regard to "Amt Made". By the time you get to the level that unlocks the Snax Shop, the difference between spending 75,000 and 150,000 coins to make them is not that big of a deal, as you're making a fairly large amount of coins. But hey, I'm not complaining. Bon appetit!


Thursday, November 8, 2012

Farmville 2 - Pecan-apalooza!

Strategies for "Bake Sale" and "No Horsing Around" Quests.


Hint: It Involves A Lot Of Pecans


Around Level 14, you will encounter the aforementioned quests in Farmville 2. Like most quests in FV2, they aren't difficult, but rather time-consuming, if you are not prepared. Both quests revolve around Pecans, which unlock at Level 13, so you in all likelihood, you might not have planted any Pecan Trees yet, which will put you behind the curve when it comes to completing these quests. In a nutshell (ha!), you'll need to craft/make 5 Pecan Muffins for the "Ho No Horsing Around" quest, and sell 10 Pecan Muffins for the "Bake Sale" quest. Luckily, this means the effort you put into 1 quest will apply to the other quest, which makes things a bit easier.  If you do the Crafting math, that means you'll need 50 Pecans to complete the pecan portion of both quests. The logistics of getting 50 Pecans are as follows:


1 Pecan Tree Harvest  =      2.5 Pecans Nuts (on average)
Pecan Tree Harvest Time =  12 Hours

Therefore, 1 Pecan Tree will = 5 Pecan Nuts per Day. 

So, it will take 10 days to get enough Pecan Nuts from 1 tree to complete the crafting for these quests. Or 5 days with 2 Pecan trees. And so on...So plant ahead, and save some time.

 

Sunday, November 4, 2012

Dragon Story Review

"The only winning move is not to play. How about a nice game of chess?" 

- Joshua, WarGames (1983)



Such is also the case of Dragon Story by Team Lava. Team Lava seems to specialize in making odious free-to-play games that limit just about every aspect of gameplay, from money earned, to cost to create, and time to create, to say nothing of the number of missions that require you to download another one of their games, or make In App Purchases (IAP) to actually complete a mission. I get it's a free game, and they are trying to make money, but such over the top practices such feel like a visit to a user-car salesman convention.

Anyway, back to Dragon Story. The game itself is standard fare - breed dragons, feed them, they grow, you cross-breed them, yada yada yada. There's nothing original here, aside from the arm-twisting to make IAPs in order to make the tedium of waiting to collect enough coins, or for your minuscule crop yields to ripen, or for structures to get built. At it's core, Dragon Story is trying to monetize off of your boredom waiting for something interesting to happen in the game.

I put together a little chart on the plant farm yields in the game, in case anyone is interested. I know I wasn't.

Food Farm Size Cost Time (Mins) Harvest
Impruberries Small 30 1 6
Buffbeets Small 120 3 20
Firapples Small 650 60 50
Pumpwings Large 3,200 300 225
Eliteleeks Large 5,500 480 325
Scalypears Large 13,000 1,200 700

Saturday, November 3, 2012

Home Sweet Home

Maximixe Your 'Bot Home Zone Cash in Gizmonauts


"Time for my money bath!"
Without a doubt, making money in Gizmonauts is one of the easiest jobs in the galaxy. Aside from the Large and Small Builder Zones, every other Zone is a cash cow. However, if you want to make a pile of cash quickly, the best way is to get the maximum number of high level 'bots in either Performance (Small & Large) or Nature (Large) Zones (see below). At the moment I have more money than I know what to do with - I am literally waiting for various breeding combos to produce new 'bots, while the money keeps rolling in. I'm about ready to start stuffing money under the mattress of a robo Sleep Number® bed at this point.


Zone Size Max # of Bots Max Coins
Builder Small 2 250
Mining Small 1 10,000
Performance Small 2 7,500
Nature Small 1 15,000
Builder Large 4 750
Performance Large 3 50,000
Nature Large 3 50,000
Astro N/A 1 1,000,000

Sunday, October 28, 2012

Gizmonauts

You'll Go Nuts For These Buckets of 'Bots Made of Bolts


You may have a heard of a little 'ole iPhone game called Dragonvale aka free-to-play app crack. Well, Backflip Studios, the team behind that game, are back with a new title - Gizmonauts. And much like Dragonvale, Gizmonauts contains every bit of the same addictive fun, except this time around, it's all about robots. You are tasked with raising (upgrading?), feeding (fueling?) and breeding (building? constructing? assembling?) various 'bots, but this time around, you can also upgrade individual robots with specialized tools to increase specific stats, as well as take them into combat.

I've already started to put together some numbers on optimal robot Snax to farm, so here's some initial stats for production amounts vs. time:


Food Farm Cost Time (in Mins) Amt Made Amt Made/Hour
Micro Chips Small 50 0.5 5 120
Spring Salad Small 250 5 20 240
Bolt Burger Small 1,000 30 75 150
Carbon Cola Large 5,000 180 425 141.7
Battery Bites Large 15,000 540 1,200 133.3
Coolant Cone Large 75,000 1,440 3,000 125.0

As you can see, Spring Salad is your most efficient choice. So go nuts (no pun intended - this time).