Sunday, October 7, 2012

Kingdom Rush

Rush out and download this game asap!

Plus, a look at Ranged Units in Kingdom Rush.

Back in ye olden days of PC gaming, I used to play (a lot of) Total Annihilation by Chris Taylor. Great RTS with tons of units, depth, and frightening amount of fun. I loved constructing elaborate defenses and watching my enemies smash themselves into oblivion against  my high tech fortresses. Prehistoric tower defense, if you will. Kingdom Rush by Ironhide Game Studios recreates that same vibe of well done game design, fun, creative units, and great combat. It's balanced, has a superb art style, and immense replayability. It's almost a crime that it's free.

Now I'm gushing like a school girl, so lets get back on track. The game provides a tremendous amount of stats on player units as well as enemies. But lets not bite off too much and just start of with a look at the cost of ranged units (Archers/Rangers & Musketeers):

Lvl 1   Lvl 2   Lvl 3   Special   Lvl 4 Xtra 1 Xtra 2 Xtra 3   Total Cost
Ranged 70 110 160 Ranger (Poison)   230 250 250 250 1320
Ranged 70 110 160 Ranger (Wrath)   230 300 150 150 1170
Ranged 70 110 160 Musket (Sniper)   230 250 250 250 1320
Ranged 70 110 160 Musket(Shrapnel)   230 300 300 300 1470

Clearly, a fully tricked out Ranger Tower with maximum Wrath (an entangling spell) is the cheapest. It also tends to be my personal favorite, particularly when used in concert with the Artillery Tower and the Mage Tower. Root enemy units in a kill zone, and let the other nearby towers decimate them.

We'll get into some suggestions on which Ranged Towers are most effective against various enemy types in a future posts, because they are definite strengths and weaknesses when using these type of Towers.

But for now, happy Orc hunting!

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