Tuesday, November 6, 2012

Jurassic Park Builder

Get Ready For The Dino Doldrums


Review



Jurassic Park Builder is not necessarily a bad game. It's got really sweet graphics, lots of dinosaur species to care for in your zoo, and tons of missions. On the flip side, it's pretty damn boring. There is nothing to do. Find amber, play a gene sequencer minigame that essentially just makes you spend in-game money, feed dinosaurs, build some support structures (hotels, infirmaries  guard towers, etc) that have no bearing on the game, except to make more money, and import meat and veggies from a port for your dino denizens. 

You missions essentially are variations on the same theme - collect money from dinosaurs, move around dinosaur pens, build roads, delete roads, wash, rinse, repeat. Considering it's supposed to be a simulation of a visitor-driven business enterprise i.e. a zoo, there's no mechanic whatsoever that recognizes player actions that would have more/less visitors coming to your park, or providing amenities to them that would aid attendance. It's a sterile experience, with the lone visitor being the player. The most entertaining part is the "Code Red" minigame, which is essentially a game of chicken. But alas, it only happens perhaps 2 times a day, and then for at most 90 seconds each time. So if you wanted to be entertained for no more than 3 minutes a day, then this game is for you.   

No comments:

Post a Comment