Sunday, November 4, 2012

Dragon Story Review

"The only winning move is not to play. How about a nice game of chess?" 

- Joshua, WarGames (1983)



Such is also the case of Dragon Story by Team Lava. Team Lava seems to specialize in making odious free-to-play games that limit just about every aspect of gameplay, from money earned, to cost to create, and time to create, to say nothing of the number of missions that require you to download another one of their games, or make In App Purchases (IAP) to actually complete a mission. I get it's a free game, and they are trying to make money, but such over the top practices such feel like a visit to a user-car salesman convention.

Anyway, back to Dragon Story. The game itself is standard fare - breed dragons, feed them, they grow, you cross-breed them, yada yada yada. There's nothing original here, aside from the arm-twisting to make IAPs in order to make the tedium of waiting to collect enough coins, or for your minuscule crop yields to ripen, or for structures to get built. At it's core, Dragon Story is trying to monetize off of your boredom waiting for something interesting to happen in the game.

I put together a little chart on the plant farm yields in the game, in case anyone is interested. I know I wasn't.

Food Farm Size Cost Time (Mins) Harvest
Impruberries Small 30 1 6
Buffbeets Small 120 3 20
Firapples Small 650 60 50
Pumpwings Large 3,200 300 225
Eliteleeks Large 5,500 480 325
Scalypears Large 13,000 1,200 700

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