What Do Skylanders And The Island of Dominica Have In Common?
Part I
Perhaps you've heard of a little 'ole game franchise called "Skylanders"? You know, the one that made
$500 million dollars in the US in 2012? To put that number in perspective, the island of Dominica, located in the Caribbean, has a GDP of $490MM USD. That's a lot of Skylanders for 1 little island. Eric Kain over at Forbes called Skylanders "
Diablo for Kids..." That is an honorific that is not lightly bestowed.
Anyhow...onto the latest incarnation in freemium app crack:
Skylanders: Lost Islands. On the surface, there's nothing about this game that is that much different than your average monster breeding and farming game, like say, Dragonvale. But the Skylanders personalities, perceived attributes, and the rich environments, while mostly just window dressing, serve to enhance and vary the game experience. Skylanders come in different elemental forms (Fire, Air, etc), sizes (Regular and Giant), Experience levels, which is sufficient to mix up the missions, quests and the tasks that can be performed under these constraints such that the game never feels repetitive. New Skylanders are gained every 5 levels, which is probably the most tedious part of the game, if you're not willing to part with real world cash to buy Skylanders, which is a real temptation. With 55 possible Skylanders that can be acquired, that's 275 levels at a minimum you'd need to acquire them all.
There are two primary resources in Skylanders: Gold Coins (from Missions), and Energy (from Farms). It costs Coins to grow Energy plants, and Energy plants to go on missions to acquire Gold Coins. Sort of a perpetual motion Ponzi scheme of in-game economics. So let's start off by looking at maximizing
Farm output:
CROP |
|
TIME |
|
COST |
|
ENERGY |
|
COST PER NRG |
|
NRG PER MIN |
|
|
|
|
|
|
|
|
|
|
|
Floats |
|
1 |
|
10 |
|
4 |
|
2.50 |
|
4.00 |
Ambrosia |
|
3 |
|
30 |
|
11 |
|
2.73 |
|
3.67 |
Cloudlings |
|
10 |
|
105 |
|
37 |
|
2.84 |
|
3.70 |
Luminaries |
|
30 |
|
320 |
|
110 |
|
2.91 |
|
3.67 |
Eufirbia |
|
60 |
|
650 |
|
215 |
|
3.02 |
|
3.58 |
Grave Diggers |
|
120 |
|
1,300 |
|
425 |
|
3.06 |
|
3.54 |
Moss Stash |
|
240 |
|
2,700 |
|
840 |
|
3.21 |
|
3.50 |
Domedelion |
|
420 |
|
4,800 |
|
1,450 |
|
3.31 |
|
3.45 |
Obviously, you get the highest per-minute return on Energy for 1-minute
Floats, but that that would take forever to amass enough Energy to take on the big 5,000 Energy Sanctuary missions,
so Cloudlings seem to be the best choice. They provide a livable time-frame and balance for maximizing production while minimizing cost. I still like to mix it up with
Luminaries and
Eufirbia as well sometimes, or perhaps
Domedelion right before I go to bed, just for a big instant Energy inventory boost upon harvest.
So that's it for Part I. In Part II, we'll take a look at maximizing mission return on Gold Coins. Can you feel the excitement?!